Handgun Hoedown
Hotseat 2-Player PVP.
3 person team. Lead Engineer and Lighting Design.
Handgun Hoedown was inspired from the final project for my Game Design Workshop class called Gat Race. A fellow teammate and I wanted to refine the mechanics of the game and bring it from a 2D top-down perspective to a full 3D experience with a dynamic camera.
During this project I learned how to implement a expandable multiplayer experience. Thanks to a producer that we brought on board during the planning stages of the project, I learned how to work on a project with a timeline that included scheduled deliverables and week long sprints. I also learned about and became familiar with using Git as a method of source control, and have used to religiously ever since.
You can download the game to play: Here
During this project I learned how to implement a expandable multiplayer experience. Thanks to a producer that we brought on board during the planning stages of the project, I learned how to work on a project with a timeline that included scheduled deliverables and week long sprints. I also learned about and became familiar with using Git as a method of source control, and have used to religiously ever since.
You can download the game to play: Here